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Mastering Siege Decks in Tower Rush

Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.

This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.

The Core Philosophy: Defend the Artillery

The entire strategy of a Siege deck revolves around a single, fragile building that costs a massive amount of elixir to deploy.

To achieve this, Siege decks are usually filled with extremely cheap, high-value defensive cards like Knights, Archers, and Skeletons.

  • Never play your X-Bow if you don’t have the elixir to protect it.
  • The Tesla acts as the primary shield for the artillery.
  • Always know the opponent’s ‘tank’ cycle.

Different Flavors of Siege

While both are Siege weapons, the Mortar and the X-Bow require vastly different playstyles and deck compositions.

Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.

The Threat The Counterplay
Heavy Tanks (Golem, Giant) blocking the shots Play hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a draw
Heavy Spells (Rocket, Lightning) destroying the weapon You must out-cycle their spell; play your X-Bow faster than they can draw their Rocket

The Most Hated Archetype

Furthermore, you must develop thick skin, as opponents will constantly spam angry emotes when facing you.

Welcome to the artillery division.

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